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The Gatehouse is a room. "Torchlight flickers on stone walls. Passages lead north and east. A skeleton hangs in a rusted cage overhead."
The dungeon key is in the Gatehouse. "A heavy iron key, green with age."
The Treasure Vault is north of the Gatehouse. "Gold glints from a wooden chest in the corner."
The Guard Room is east of the Gatehouse. "A long-dead guard slumps at a table. A flask and a dagger sit before him."
The golden crown is in the Treasure Vault. "A crown set with a single red gemstone. Worth a fortune."
The flask is in the Guard Room. "Solid brass. Whatever was in it is long gone."
The dagger is in the Guard Room. "A short iron blade, still sharp."
Instead of examining the golden crown:
say "The gemstone pulses with a faint red light. You feel an almost magnetic pull toward it."
Instead of taking the golden crown:
say "You snatch up the crown. The door to the vault slams shut with a boom. You'll need a key to get out."
Instead of going south when the player has the golden crown and the player does not have the dungeon key:
say "The vault door is locked tight. The key must be somewhere in the dungeon."
Instead of going south when the player has the golden crown and the player has the dungeon key:
say "You slot the key into the lock. The door grinds open. You step into the torchlight, crown in hand. Victory."